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Technical Gameplay and Systems Designer
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Pokemon Battle Simulator
One of my school projects tasked me with re-creating the battle system from the Pokemon franchise. Over two weeks, I scraped all Pokemon, move, type, nature, weather mods, and stat data into a worksheet and re-did all the stats, damage effectiveness, and damage output formulas manually.
I took it one step further and re-created the turn-based battle system completely accurate to the games.
Type Effectiveness Chart
Scraped all existing Pokemon and moves, and created tools to add new entries
The damage formula was re-written in Excel and accounts for base stats, move type, critical hit, STAB damage, and weather
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